Wordware -
Introduction to 3D Game Programming with DirectX 9.0 by
Frank D. Luna 6,61 мб
# Paperback: 424 pages ; Dimensions (in inches): 0.89 x 9.04 x 6.04
# Publisher: Wordware Publishing; Book and CD-ROM edition (June 2, 2003)
# ISBN: 1556229135
Frank Luna is a programmer for Hero Interactive. He has been programming
interactive 3D graphics for more than five years, and has been using
DirectX since its fifth iteration. He lives in Los Angeles, California.
Technical editor Rod Lopez is a senior programmer at Digital Illusions CE and
has been developing games full time for more than seven years.
Introduction to 3D Game Programming with DirectX 9.0 provides an
introduction to programming interactive 3D computer graphics using DirectX
9.0, with an emphasis on game development. The book begins with an
explanation of mathematical tools and moves on to general 3D concepts. Other
topics include performing basic operations in Direct3D such as primitive drawing,
lighting, texturing, alpha blending, and stenciling, and using Direct3D to
implement techniques that could be required in a game. Chapters on vertex and
pixel shaders, including the effects framework and the new High-Level Shading
Language, wraps up the discussion.
* Understand basic mathematical and 3D concepts.
* Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0
API.
* Use Direct3D and the D3DX utility library to implement a variety
of techniques and applications, such as transparency, shadows, reflections,
fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle
systems, picking, cartoon rendering, and multitexturing.
* Find out how to write vertex and pixel shader programs with the High-Level
Shading Language.
* Discover how to write and use effect files with the Direct3D effects
framework.These files include full source code for every sample application.
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