Strategy Game Programming With Directx 9.0

Strategy Game Programming With Directx 9.0 2003 by Todd Barron

Dimensions (in inches): 1.19 x 8.98 x 6.38
Publisher: Wordware Publishing, Inc.; Bk&CD-Rom edition (May 25, 2003)
ISBN: 1556229224, 700 pages

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation.

* Learn about project management tools that can help facilitate the development process.
* Understand the basic concepts of using tiles to handle terrain.
* Find out how to implement high-quality sound using the DirectSound and DirectMusic interfaces.
* Build your own map editor and learn how to generate random maps.
* Learn how to use key frames and animation sets to animate 3D objects.
* Discover how the A* algorithm finds the best path across your map.
* Create special effects such as explosions and smoke trails using particle systems.

Strategy Game Programming With Directx 9.0 17,6 мб + sourcecode 6,51 мб



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2 Авг, Понедельник 2004г.



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