Premier Press Beginning Direct3D Game Programming 2nd Edition

<!--StartFragment --> user posted image# Paperback: 396 pages ; Dimensions (in inches): 0.94 x 9.16 x 7.38
# Publisher: Premier Press; 2nd Book and CD-ROM edition (December 1, 2003)
# ISBN: 193184139x

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.

by Wolfgang F. Engel 9797KB
Premier Press Beginning Direct3D Game Programming 2nd Edition

Опубликовал admin
10 Апр, Суббота 2004г.

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