The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics by Randima Fernando, Mark J. Kilgard
Paperback: 384 pages ; Dimensions (in inches): 1.08 x 9.30 x 7.38
Publisher: Addison-Wesley Pub Co; Bk&CD-Rom edition (February 26, 2003)
ISBN: 0321194969

"Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications." --Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000)

"An important and timely book: Pixel-level procedural textures--animated clouds, fire, water, the whole bag of procedural tricks--finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community." --Ken Perlin, Professor, New York University Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL , DirectX , Windows , Linux, Mac OS X , and console platforms, such as the Xbox , without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA Corporation

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14 Сен, Вторник 2004г.



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