Beginning C++ Game Programming

Beginning C++ Game Programming (Game Development Series)by Michael Dawson
352 pages; Publisher: Muska & Lipman/Premier-Trade; 1 edition (May 13, 2004); ISBN: 1592002056

Interactivitythe unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If youre ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, youll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++! Table of Contents:

Introduction
Chapter 1 - Types, Variables, and Standard I/O: Lost Fortune
Chapter 2 - Truth, Branching, and The Game Loop: Guess My Number
Chapter 3 - For Loops, Strings, and Arrays: Word Jumble
Chapter 4 - The Standard Template Library: Hangman
Chapter 5 - Functions: Mad-Lib
Chapter 6 - References: Tic-Tac-Toe
Chapter 7 - Pointers: Tic-Tac-Toe 2.0
Chapter 8 - Classes: Critter Caretaker
Chapter 9 - Advanced Classes and Dynamic Memory: Game Lobby
Chapter 10 - Inheritance and Polymorphism: Blackjack

Beginning C++ Game Programming 32,33 мб



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24 Ноя, Среда 2004г.



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